Setting up a vehicle

Here you can find how to setup a vehicle!

Basic quick setup

  1. Enable debug in config.lua

  2. Go to the vehicles folder and create a new .lua file (You can name it whatever you want)

  3. Copy all the text from another vehicle that I already have made

  4. Change or add all things you will need

  5. You can use /vehoffset when inside a car to start creating a boxzone / offset

Vehicle setup breakdown

  • For example Config.offset['voodoofoodt'] where voodoofoodt the displayname is for the vehicle. This is given after you create a boxzone / offset. The job vehicle is defined with and underscore for example voodoofoodt_cluckinbell So Displayname _ Jobname

  • carspawnname is the spawnname of the vehicle.

  • targets is where you will setup the target zones / offset.

Target breakdown

  • Zonetype is the type of the zone. This can be whatever you want or one of these below.

    • cooking for a cookingplate or grill for example

    • prepare for a cuttingboard or something

    • drink is for a sodamachine or fridge or something

    • cashregister is to open the cashregister which you have to make work yourself or copy from the qb lua file

    • storage is to have a small storage which you can define the values of in each vehicle file

    • fridge is to have a shop in the vehicle (for example qb-shops)

    • frying is for like a frying pan position

    • counter you will have to make it synced so anyone can access it

  • syncedZone if true will make the zone so anyone can interact with it

  • targeticon is the icon to show on the ox target

  • label is the text shown for the target

  • Offset and BoxSize are the values you will get after creating a zone with the editor

  • model will place a prop if not nil on the position of the zone

  • event can be server , client or function but you will have to define the event yourself so you can basicaly trigger anything

Event

You have 3 types of event / func you could use

  • Server

  • Client

  • Function

A function will be default nil to disable it.

To use a function edit it like below:

func = function() -- nil to disable function event
end,

The order it will check which to use is Server event -> Function -> Client event -> default events

Animation

  • You can edit the animation and the prop for the default zonetypes

CreateStages

  • This is to add a prop to the center of the zone when for example cooking

  • For examplke: ['bacon'] Is the item spawn name [1] = 'raw_bacon' is the prop name

Stash

  • Define the stash size and slots

Register

  • Header url for the jim payment cash register

Fridge

  • Create / Define a shop for example for qb-shop

Recepies

  • Here you will find all predefined zones

  • Each zone can have its own recepy attached to it

  • [itemname] = amount you make + a table of all items needed to make it

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